PepsiCo

Loyalty Transformation – From Quick Point Burns to Lasting Engagement

Role
Product Manager
Duration
5 Months
Platform
Mobile App

Overview

When PepsiCo approached us, their loyalty program had a problem: users were sitting on huge piles of points with no good way to spend them. First, I designed a points-based tournament campaign, experimenting with different mechanics for point burning. After testing and iteration, we found the right formula: Try-based Tournaments where players exchanged points for individual tries. Building on this success, I helped create the PepsiCo Nurture Pet, a long-term engagement experience where users raised a virtual pet tied to PepsiCo's brand. Together, these two products turned loyalty from a liability headache into something fun, emotional, and habit-forming.

Background

The team at PepsiCo was looking for two things: a way to clear excess loyalty points that had become a financial burden, and a way to make loyalty engaging, not just a transactional coupon system.
At first, we launched with a fixed entry fee tournament model: players paid a set number of points for access to the full tournament duration. However, results showed low participation — users hesitated to commit points upfront.
So, we pivoted. We introduced a Try-based Tournament model, where users exchanged a smaller number of points for each attempt. This reduced the barrier to entry, felt fairer to casual players, and encouraged repeat engagement. The change worked wonders — participation jumped, and point burning became both efficient and exciting.
Key Insight
"From there, we extended the success into a second phase: the Joy Pet Nurture system, where users could engage emotionally with the brand over the long term."

Project Summary & Results

1.8M+
Loyalty Points Burned
22%
Increase in Participation
18%
Boost in Weekly Active Users
48K
Active Pet Users
62%
Weekly Return Rate
12 min
Average Session Time

Tournament Iterations

Fixed Entry Model: Low adoption, points burned inefficiently
Try-Based Model: Burned 1.8M+ loyalty points in 3 months
22% more participation than baseline
Boosted weekly active users by 18% during campaign

Nurture Pet (Joy Pet)

Integrated with PepsiCo's loyalty system
Let users grow, customize, and play with a PepsiCo-branded pet
Within 2 months: 48K active users
62% weekly return rate
Average session time up to 12 minutes (30% higher than baseline)

My Role

As Product Manager for Gamification, I:

Core Responsibilities

Scoped the mechanics: tested fixed entry tournaments, then pivoted to try-based entry
Designed the pet growth loop: daily tasks → pet evolves → rewards unlocked
Wrote PRDs and aligned design/dev teams on branded UI and loyalty API integration
Worked directly with PepsiCo stakeholders, ensuring our KPIs (burn efficiency, engagement) stayed front and center

The Challenge

Users had no reason to use their points, and PepsiCo had no efficient way to clear them
Our first attempt — fixed fee tournaments — underperformed because players resisted a big upfront cost
We needed to rethink the model to lower friction without reducing impact

User Journeys

Tournament Flow (Try-Based Model)

Step 1
Enter tournament by exchanging points for a single try
Step 2
Play, lock in high score
Step 3
Run out of tries → buy more with points
Step 4
Leaderboard rewards top players

Nurture Flow

Step 1
Adopt a PepsiCo-branded pet
Step 2
Complete missions, log in daily, make purchases → pet grows
Step 3
Customize with branded items (shirts, hats, backgrounds)
Step 4
Level up and redeem rewards

Process & Execution

Discovery
Phase 1
Aligned with PepsiCo on liability and retention goals. Ran early fixed-fee model as a test.
Iteration
Phase 2
Analyzed user data → spotted low adoption → pivoted to try-based mechanics. Adoption and point burning spiked.
Prototyping
Phase 3
Created mid-fidelity flows in Figma, tested with PepsiCo team.
Build
Phase 4
Launched tournaments, then rolled out the Pet system — 18 branded customization items, 250+ animations — integrated directly into PepsiCo's loyalty API.
Optimization
Phase 5
Tuned retry pricing, expanded pet shop catalog to encourage personalization.

Impact

Tournament Phase

Switching from fixed entry to try-based dramatically increased participation
Burned over 1.8M loyalty points in 3 months
22% increase in participation compared to baseline

Nurture Phase

Sustained retention with >60% weekly return
Higher brand affinity through emotional pet connection
PepsiCo's loyalty program evolved from short-term liability fix into long-term engagement ecosystem

Reflections & Learnings

Key Insights
"Not every idea works at first — our fixed-fee tournaments underperformed, but iterating to try-based made all the difference. Quick campaigns solve immediate pain, but they don't last. Building emotional anchors (like pets) drives long-term loyalty. Bridging tactical (tournaments) and strategic (nurture) design showed me how gamification can meet both business goals and user delight. Small touches — like retry pricing balance and pet animations — had outsized impact on retention."